What is Android DXT?
DXT / Tegra: Used in the NVIDIA chipset integrated devices (Ex: Motorola Xoom, Nexus 7) ETC: Supported by low-level devices with Mali GPUs or some Chinese analogs (Ex: Samsung S3) ATITC / ATC: Used in devices with Adreno GPU from Qualcomm (Ex: Nexus One, Samsung Galaxy S5, LG G4)
What ASTC Android?
ASTC: Recent format designed to supersede prior formats. More flexible than previous formats due to support for various block sizes. Using this format is a good way to optimize the size of your game.
Does Nvidia support ASTC?
In addition, ASTC offers support for 1-4 channels, including full alpha RGBA, normal RGB, 2-channel RG (LA), and 1-channel R (L/A) support, and custom X+Y and XY+Z normal map support….And Then Came ASTC.
Block Size | Bits Per Pixel |
---|---|
12×10 | 1.07 |
12×12 | 0.89 |
What is textured game compression?
Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access.
What is Android texture?
android.view.TextureView. A TextureView can be used to display a content stream, such as that coming from a camera preview, a video, or an OpenGL scene. The content stream can come from the application’s process as well as a remote process. TextureView can only be used in a hardware accelerated window.
What is ASTC and etc?
ETC2 achieves comparable quality with the same compression ratio, but is two-three orders of magnitude slower to compress. ASTC 6×6 has lower bit rate for the same quality, and similar compression speed as ETC2.
Does ASTC texture improve performance?
The rationale for the development of the Adaptive Scalable Texture Compression (ASTC) is to reduce data size, memory footprint, and loading time, yet deliver high visual quality for a given texture and increase the game performance.
What is ASTC texture?
Adaptable Scalable Texture Compression (ASTC) is a form of Texture Compression that uses variable block sizes, rather than a single fixed size. ASTC is designed to effectively obsolete all (or at least most) prior compressed formats by providing all of the features of the others plus more, all in one format.
Does texture compression improve performance?
The Adaptive Scalable Texture Compression (ASTC) format offers advantages, such as improved rendering performance, faster load times, a smaller in-memory footprint, better battery life, and improved visual quality.
Does texture compression affect performance?
Texture size should not have any effect on the performance. Texture compression can have a positive impact – the less space a block occupies in memory, the more blocks can be cached at the same time.
How do I use SurfaceView?
At first, we will create android application. Then, we will use surfaceView widget in this application….1. Creating New Project.
Step | Description |
---|---|
1. | Open Android Studio. |
2. | Go to File => New => New Project. Write application name as SurfaceView. Then, click next button. |
What is GLSurfaceView?
A GLSurfaceView provides the following features: Manages a surface, which is a special piece of memory that can be composited into the Android view system. Manages an EGL display, which enables OpenGL to render into a surface. Accepts a user-provided Renderer object that does the actual rendering.
Is OpenGL better than DirectX BlueStacks?
OpenGL and DirectX have the same functions to perform. Some games work better with OpenGL while others perform smoother with DirectX, depending upon their specific graphics needs. Most games work without any issues with the default settings on BlueStacks and you won’t have to change this setting in most cases.
Does BlueStacks use GPU?
You can assign your dedicated GPU to be used by BlueStacks 5 by clicking on the slider next to “Prefer dedicated GPU” within this section. NOTE: We highly recommend that you keep the graphics card drivers on your PC updated for the best experience.
What is DXT5?
DXT5 (BC3) format compresses textures to 8 bits per pixel, and is widely supported on PC and console platforms. It is a good format to compress most of RGBA textures. For RGB (without alpha) textures, DXT1 is better.
What is a SurfaceView in Android?
Provides a dedicated drawing surface embedded inside of a view hierarchy. You can control the format of this surface and, if you like, its size; the SurfaceView takes care of placing the surface at the correct location on the screen.
What is Android canvas?
Canvas is a class in Android that performs 2D drawing of different objects onto the screen. The saying “a blank canvas” is very similar to what a Canvas object is on Android. It is basically, an empty space to draw onto. The Canvas class is not a new concept, this class is actually wrapping a SKCanvas under the hood.
How do I find my OpenGL version Android?
How can I check the OpenGL version of my Android device? You can search the internet for information about the capabilities of the contained graphics adapter (search term: ModelOfYourDevice OpenGL).
What is TextureView?
Is free fire OpenGL?
As we anticipated for you, OpenGL ES 3.0 will be a minimum requirement only on Free Fire Max and the apk of the next update will continue to run Free Fire normally on devices that already run the game today.
What is S3 DXT1 texture compression?
S3 DXT1 texture compression. Supported on devices running Nvidia Tegra2 platform, including Motorala Xoom, Motorola Atrix, Droid Bionic, and others. S3 texture compression, nonspecific to DXT variant.
Is dxt/s3tc good for gaming?
It varies by application, and many games will let you select whether you want to compress textures or not to trade quality for performance. The thing about DXT/S3TC quality is that it varies by the compressor; this is part of the reason formats exist that store pre-compressed textures.
What is the best texture compression for Android?
Luminance alpha texture compression. S3 DXT1 texture compression. Supported on devices running Nvidia Tegra2 platform, including Motorala Xoom, Motorola Atrix, Droid Bionic, and others. S3 texture compression, nonspecific to DXT variant.
How do I enable texture format support on Android?
Texture format support on Android is complicated. You might need to build several application versions with different sub-targets. You can select the default format in Player Settings. Your options are ASTC, ETC2 and ETC (ETC1 for RGB, ETC2 for RGBA). See Texture compression settings for more details on how the different settings interact.